![]() I couldn’t get this to work in the same way as before. In previous versions you could use color #2 to add variation to the body-color of the tile. Color #2 and the edge colors both determine the edges and the blending colors. This is the color you’re most likely to put another texturemap in. Note that you can add variation to the size of the tiles with the %-parameters to the right.Ĭolor #1 is the color of the tile. Let’s say you use a UVW modifier on your object with a size of 1 (or you use real world scale map coordinates) then the tiles in this example will be 4 by 2 units. Note that not for every patterntype these sizes are taken precisely. The Width and Height parameters determine the size of a single tile. The Size-parameter scales the entire map. These settings haven’t really changed over time, but they’re very important to the appearance of the tiles. I’ve needed quite some time to understand how the UV-mapping within this map works. BerconTile has some very easy to understand settings, other settings may take a bit of tweaking to get right. ![]() Create great textures with berconTile and multiTextureįind general info on berconTile, multiTexture and the downloads for this set of maps on the site of Jerry Ylilammi. ![]() It’s by no means a complete reference of all the functions but it should help out users to make it work for them. In this article I’d like to show a few ways how to use the berconTile texturemap. Since a few updates this map has changed significantly. Berconmaps, texture, tile, tiling, Tutorials, uvīerconTile 3.02 by Jerry Ylilammi is a versatile texturemap for 3dsMax 2012.
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